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Big Walk Endings: Normal and True Ending, Step by Step

How to reach both Big Walk endings — the Black Obelisk normal path and the secret white-key true ending behind the purple door — spoiler-marked.

10/31/2026 1.4.8 Last updated: 10/31/2026 2 min read

Spoiler Warning

This page describes both endings’ full structure. If you’d rather discover the island yourself, stop here and read the beginner’s guide instead. Structure only — we avoid narrative details where the impact matters.

The Normal Ending (Big Walk / Big Goodbye)

The standard path most groups finish in one or two long sessions:

Hikers walk toward the dark obelisk at dusk carrying a glowing sphere

  1. Activate all towers. The number depends on the host’s chosen layout — 2, 3, or 4+ (see the island map).
  2. Travel to the Black Obelisk, the island’s central structure, once the towers are done.
  3. Gather six blorbs and deliver them to forge the Black Key at the obelisk.
  4. Open the gate in the west wall with the Black Key.
  5. Carry the Black Sphere through a long, deliberately exhausting trek. The game stretches this final carry to make the destination feel earned — don’t rush it, and keep the group together for proximity voice (see voice chat rules).
  6. Enter the final zone, where the game enforces silence on your group, and watch the credits roll.

This path awards the Big Walk and Big Goodbye achievements, two of the game’s 12 total covered on the achievements list.

The True Ending (Secret)

The hidden path:

  1. Find the purple door hidden behind the eastern cable car point area.
  2. Complete all seven purple challenges inside.
  3. Collect the purple blorb and forge the white key.
  4. Return to the tutorial area at the island’s start.
  5. Interact with the small black sphere you may have noticed on day one — the white key opens it, revealing what the whole island was built around.

The true ending reframes the normal ending rather than replacing it, which is why most groups do the normal path first.

Which Should You Do First?

Normal, almost always. It teaches you the island’s puzzle families, gives you the full tool kit, and the true ending assumes that fluency — the purple challenges are endgame-difficulty. Also note: both endings live in the host’s world, so agree on the plan before anyone burns five hours.

Post-Game

After either ending, the island stays open. Twelve achievements mean there’s cleanup to do, and patch 1.4.8 (October 2026) improved voice reliability for exactly these long co-op sessions.

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